Speaker – Techniques for Designing GPGPU Games

In: GTC 2012

Abstract: Learn how to develop faster and better games with the use of GPGPU thought the use of Game GPU tricks. Normally, games process most of its tasks in the CPU, using the GPU only for graphics processing. This session shows some techniques on how to better use the GPGPU power to process all the game logic, achieving speedups when compared to CPU, and traditional GPU models. This session also shows some examples of this technique in practice.



author = {Mark Joselli and Esteban Clua},
title = {Techniques for Designing GPGPU Games},
booktitle = {2012 GPU Technology Conference (GTC 2012)},
year = {2012}


One thought on “Speaker – Techniques for Designing GPGPU Games

  1. Pingback: Gpu Game Framework | Mark Joselli

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s