GpuWars: Design and Implementation of a GPGPU Game

In: GPU Forum 2012 (CSBC)

Abstract: The GPUs (Graphics Processing Units) have evolved into extremely powerful and flexible processors, allowing its usage for processing different data. This advantage can be used in game development to optimize the game loop. Most GPGPU works deals only with some steps of the game loop, allowing to the CPU to process most of the game logic. This work differ from the traditional approach, by presenting and implementing practically the entire game loop inside the GPU. This is a big breakthrough on game development, since the CPUs are evolving to multi-core, and future games will need similar parallelism as the GPUs programs.

Link: gpuwarsGpuForum2012

Bibitex:

@inproceedings{JoselliGPUWar12,
author ={ Mark Joselli  and M. Zamith and José Ricardo da Silva Jr. and Esteban Clua and Eduardo Soluri},
year = {2012},
title = {GpuWars: Design and Implementation of a GPGPU Game},
booktitle = {Proceedings of the GPU Forum 2012 (CSBC)},
organization = {SBC}
}

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One thought on “GpuWars: Design and Implementation of a GPGPU Game

  1. Pingback: Gpu Game Framework | Mark Joselli

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